Monday, 23 July 2007

Flooding Infantry with Goths

Barrack units are the most cheapest units in the game and with Goths they become even cheaper , 25% cheaper to be precise when it come to imperial age. Add perfusion ( One of Goths unique techs) to that and you have a civ that is capable of producing mass armies very quickly and very cheaply. With Anarchy ( The other unique tech of Goths ) you can start producing Huskarls ( Goth Unique Unit ) from barracks so it is very easy to take care of archers. Because of their ability to produce large armies almost instantly it is very hard to destroy a Goth base and very hard to stop a Goth attack when in full flow. One civ that can take out Goths easily is Turks because of Janissaries. So be a bit careful when playing against Turks. With Huskarl Goths have a barrack capable of countering almost any unit in the game. If your enemy hit you with Cavalry you can instantly produce some Halberd's and counter attack them.No civ can match the infantry of Goths and Huskarls just demolishes archers. Goth Barrack units also have a +1 attack against buildings so destroying building with Champions is not a problem since they already have a attack bonus against buildings.
Another advantage with Goths is that it is not that dependent on gold ,so protecting trade routes is not that much of a hassle. Mostly in games that goes for a while Goths usually end up with lots of extra gold. Don't waste those gold buy some stone and build up some castles so you can go to the battle front without worrying too much about your base defense. Food and wood is the most important things you need. Experienced players usually try to kill Goth wood cutters early because it seriously slows down their progress. Be sure to protect your lumber camps , put up tow lumber camps in two locations so you want get stuck with no wood.
Goths are a great civ to play and a great civ to support any civ. Because of the team bonus ( Barracks work 20% faster ) alone they are a good ally to have. So have fun playing Goths.

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